DGTL LIB

TOKIMONSTA HEADLINE SET 🡢
DGTL LIB LANDSCAPE 🡢
MAIN STAGE [WATER TEMPLE] 🡢
ASSET OPTIMIZATION 🡢
RENDER GALLERY 🡢

Studio: Vita Motus

Client: Do LaB

Event: DGTL LIB [1-2]

Steaming Platform: Twitch

PROJECT OVERVIEW

Under the creative direction of Vita Motus, HNZLR built a breathing virtual world for the 2020-2021 DGTL Lightning in a Bottle, a “digital festival” and massive programming effort streamed on Twitch for 3 days. For event patrons feeling the loss of community during the pandemic, this was an opportunity to reclaim. The world design transported viewers to an idyllic LIB environment, capturing its spirit while exploring new frontiers in virtual performance, a space quickly becoming the future of live entertainment.

SCOPE:

  • virtual environment design & scenography

  • computational design

  • virtual production

  • mainstage concept art [“The Water Temple”]

  • archival asset integration and optimization

  • virtual cinematography [250+ minutes of performance]

  • Tokimonsta, Moby, Shiba San, Mikey Lion, Desert Dwellers, Megan Hamilton

TOKIMONSTA HEADLINE SET

THE MAIN STAGE [WATER TEMPLE]

Virtual headliner sets: Tokimonsta, Moby, Shiba San, Mikey Lion, Desert Dwellers, Megan Hamilton

main stage design: the water temple

[Virtual Stage Design]

SACRED FRONTAGE

The DJ booth is exalted at the temple’s open frontage, marked by a cascading central waterfall that lightly veils the artist and LED wall in a luminous scrim. Additional waterfalls descend from the temple’s wings, adding to the floating sanctity of the scene. LED IMAG screens hover above like celestial portals, framed in wisps of animated clouds. Throughout the day-to-night cycle of each 40+ minute set, pendant lanterns and floor lights flicker with audio-reactive textures—breathing with the music and deepening the sense of immersion.

Water Temple was not only a feat of imaginative architecture- it was an offering. A dreamlike refuge conjured from code and memory, grounded in the sacred energy of shared experience.

DGTL LIB LANDSCAPE

THE VIRTUAL WORLDBUILDER

A richly detailed open-world festival environment was developed through sculpted terrain, layered meadow foliage, defined pathways, placed structures, curated sightlines, and ambient life elements. The work included shaping the overall landscape and integrating Do LaB’s iconic architecture, while also embedding small narrative moments- parked Kubotas, picnics, yoga gatherings, lakeside scenes, art easels, belle tents, and other touches that evoke the lived rhythm of the festival.

Alongside the main-stage sequences, HNZLR produced stationary rendered plates for live-stream compositing, covering secondary environments such as The Hive, Quinoa (Learning Kitchen), Compass (Beacon), and a vignetted outdoor space supporting cooking demos and conceptual programming.

OPTIMIZATION

SHADER COMPLEXITY

This view shows the final real-time environment after a performance optimization pass, targeting GPU efficiency for immersive playback, given the CPU-bound demands of virtual production.

  • Structural geometry with clean topology and optimized materials, resulting in near-zero overhead (consistent green).

  • Foliage assets were evaluated for overdraw and shader cost, with masked materials tuned for clarity vs cost.

  • Translucent effects (e.g. waterfalls) were deliberately preserved with minimal surface coverage to maintain visual impact while isolating complexity.

This diagnostic view was part of a broader workflow to ensure high frame rate stability under live camera tracking conditions, LED wall playback, and audio-visual lighting sync, and green-screen.

render gallery